
Background
Interactive physics simulations is a rapidly growing field.
Most applications today exploit rigid body dynamics. But with
increasing computing power and more advanced
algorithms it is
now becoming possible to also incorporate objects made of more complex
materials in the
simulations.
This has applications to game industry, movie special
effects, medical training, ground vehicle operator training, etc.
In collaboration with the BioRobotics
Lab at Stanford University we develop simulation techniques for
surgical simulation.
Scope
A Master’s thesis project may focus on
- Simulation of human tissue and fluids
using mesh free and/or element based methods
- Develop
model for surgical thread based on linked
rigid bodies, efficient contact and collision handling, interaction with
tissue, knot tying
- Integration of simulation in a surgery simulator with haptic
feedback. The current code is particle based and should integrate well
with a mesh free simulation method
Previous
experience
Student should have good knowledge from the field visual
interactive simulation or computational physics.
Visiting
Stanford
The project is a
collaboration with the BioRobotics Lab at
Stanford University may in part be carried out at Stanford
University, i.e. the student may spend from a few weeks to a few months
at the BioRobotics Lab.
Contact
For further information, a full
specification and references, contact Martin Servin
(Department of physics) or Kenneth
Bodin (HPC2N/VRlab).
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