Complex materials for surgery simulation

Umeå universitet

  

Background
Interactive physics simulations is a rapidly growing field. Most applications today exploit rigid body dynamics. But with increasing computing power and more advanced algorithms it is now becoming possible to also incorporate objects made of more complex materials in the simulations. This has applications to game industry, movie special effects, medical training, ground vehicle operator training, etc.

In collaboration with the BioRobotics Lab at Stanford University we develop simulation techniques for surgical simulation.

Scope
A Master’s thesis project may focus on

  • Simulation of human tissue and fluids using mesh free and/or element based methods
  • Develop model for surgical thread based on linked rigid bodies, efficient contact and collision handling, interaction with tissue, knot tying
  • Integration of simulation in a surgery simulator with haptic feedback. The current code is particle based and should integrate well with a mesh free simulation method

Previous experience
Student should have good knowledge from the field visual interactive simulation or computational physics.

Visiting Stanford

The project is a collaboration with the BioRobotics Lab at Stanford University may in part be carried out at Stanford University, i.e. the student may spend from a few weeks to a few months at the BioRobotics Lab.

Contact
For further information, a full specification and references, contact Martin Servin (Department of physics) or Kenneth Bodin (HPC2N/VRlab).


 

 
 

 
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Umeå University
The information on this page was checked 2006-06-05
Responsible for this page: Kenneth Holmlund
 
Address:
VRlab, Umeå university
SE-901 87 Umeå, Sweden
Phone: +46 (0)90-786 96 55
Fax: +46 (0)90-786 61 26
E-mail: vrlab@umu.se