|
Shadows is a very important part of any visual scene in a Virtual
Environment. Still, shadows are computationally expensive for
real-time applications. This is a large research area where many
algorithms and implementations have been presented.
This thesis would kick of from where the master thesis by David
Olsson (http://www.cs.umu.se/~don/exjobb)
left of. David made a thorough research of current methods for
generating shadows in real-time environments which would work
as a theoritical base.
The purpose of this thesis is to design and implement the two
best methods for hard and soft shadows in the OpenSource scenegraph
OpenSceneGraph. The
key is to utilize the graphics hardware as much as possible. This
framework for shadows is also going to be used in VRlabs internal
authoring environment for Virtual Environments. Colosseum3D
You should be familiar with OpenGL, C++, STL and being interested
in object oriented design.
Worked with shaders? Familiar with design patterns? Even better...
For further information, a full specification and references,
contact Anders Backman.
|