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Physics is an enabling
technology for fields like visual interactive simulation, digital
entertainment and virtual reality.
Rigid-body dynamics is one of the most fundamental
methods in this areas and our research focuses on robust, fast
and scalable simulations of rigid-body systems with realistic
Coulomb friction. For a recent overview and comparison of methods
see e.g. (full paper to be published elsewhere):
Splitting
Methods for Dry Frictional Contact Problems in Rigid Multibody
Systems: Preliminary Performance Results, by Claude Lacoursière,
SIGRAD2003.
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