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Interaction demonstration using the Colosseum3D framework |
Colosseum3D is a framework for building interactive 3D simulation with 3D graphics, spatial sound, rigid body dynamics, character animation and AI characters.
It utilizes existing toolkits such as:
| OpenSceneGraph | Rendering |
| OpenProducer | Window/mouse/keyboard handling |
| OpenAL++ | 3D sound |
| Vortex | Rigid body dynamics |
| Lua | Scripting |
The authoring process consists of a structured file format for describing sound, 3D graphics and physical attributes; a Lua scripting interface for building structures, handling collisions, playing sounds and accessing the scenegraph; and a C++ interface.
Read more about the integration between osg and vortex here.
The vide demonstrates some of the direct manipulation that is possible by using a dynamic simulation connected with motion trackers attached to a users hand. The wheelchair is also simulated using rigid-body simulations. This opens up possibilities of exploring problems of using wheelchairs in non handicap adapted environments and such.
The environment are built using the following tools:

Last updated: 2004-03-26 8:13 by Anders Backman (andersb@hpc2n.umu.se)