OsgVortex

Copyright VRlab Umeå Sweden

Screenshots
Interaction demonstration
Documentation
Distribution

Update 2005.

OsgVortex is now depricated and is replaced by the Colosseum3D framework.

 

 

In short

OsgVortex is a simulation framework for autoring interactive 3D simulations with 3D Sound, rigid body physics, scripting (using Lua).
The toolkit is based upon OpenSceneGraph (as the very foundation and scenegraph) and Vortex (Critical Mass Labs) (for physical simulation and collision detection).

OsgVortex is a three layer toolkit:

Each of these layers is enough to create some kind of content with 3D Sound, graphics etc, combined they make it possible to generate rich environments with collision triggers, mouse/keyboard interaction...

 

Documentation

Article submitted to IEEE VR2004 Conference about the framework and the interaction methods developed titled

"Framework for authoring dynamic simulations using rigid-body dynamics"

A really OLD user manual for osgVortex (Its not new, its old).

Platforms

OsgVortex have been proven to work under windows (VC6, .NET2000, .NET2003) and Linux (under the same conditions as OSG).

Dependencies

OsgVortex depends on the following toolkits:

OpenSceneGraph - An open-source scenegraph C++ toolkit that handles all the rendering.
Vortex - A physical simulation toolkit developed by Critical Mass Labs.
CommonC++ - An open-source C++ toolkit for communication, threading.
OpenAL - A portable C API for spatial (3D) sound.
OpenAL++ - C++ layer on top of OpenAL.
Lua - A small, feature rich and fast scripting language suitable for embedding into applications.
Tolua++ - A toolkit for gluing C++ code and Lua together.


Last updated: 2005-08-01 11:42 by Anders Backman (andersb@hpc2n.umu.se)