| Filename |
Description |
| ballsocket.osv |
Creates a "chain" of spheres with ballsocket joint between each sphere |
| bluescreen.osv |
Positions the camera, create a hinge that rotates a container with some spheres |
|
browse_models.osv/
browse_models.lua
|
Uses lua to read in all files matching *.osg in current directory. User can select which one to look at using arrow up/down |
| car.osv |
Very simple "car" with two hinges. |
| composite.osv |
Composite object. |
| example3.osv |
Many object (spheres, boxes) falling |
| example4.osv |
Spheres falling down a stair. Skybox. |
| fast.osv |
Box filled with fast moving spheres. Illustrates soundcontact (sound played at contact) |
| hemispheric.osv |
A simple hemispheric GL2 shader applied to two Stanford bunnies. |
| hinge.osv |
A "barn" door, with two hinges. |
| hinge_sound.osv |
Same as hinge.osv with ambient sound played as .ogg file. |
| kinematic.osv/kinematic.lua |
Kinematic object controlled by keyboard. |
| linear1.osv |
Constraint that keep two objects at the same plane. |
| linear2.osv |
|
luaartefact_visitor.osv/
luaartefact_visitor.lua |
Shows the use of artefact visitor that can be used to access joints or objects in the world. |
luacollisioneventhandler.osv/
luacollisioneventhandler.lua |
Shows the use of collisionevent handlers. |
| luadrawable.osv/luadrawable.lua |
Shows how to use OpenGL calls directly from Lua. |
| luaevent1.osv/luaevent1.lua |
Shows the use of events |
| luaexample1.osv/luaexample1.lua |
Demonstrates the use of lua for loading files, building the scenegraph, and using interactors for doing animations. |
| luaexample2.osv/luaexample2.lua |
Demonstrates the creation of Joints from lua, keyboard control of joints. |
| luaexample3.osv/luaexample3.lua |
Demonstrates the use of lua to access material attributes. Transparency is animated. |
| luaguiexample1.osv/luaguiexample1.lua |
Extremely small example of using the fltk gui. |
| luainteractor.osv/luainteractor.lua |
Shows the use of interactors for accessing mouse and keyboard events. |
luamatrixmanipulator.osv/
luamatrixmanipulator.lua |
Show how to control the camera transformation. |
|
luamouseinteractor.osv/
luamouseinteractor.lua
|
Shows how one can pick objects in the scene using the mouse. |
| luaparticle.osv/luaparticle.lua |
Start a fire with 'b' button |
luaproperty_collision.osv/
luaproperty_collision.lua |
Shows how properties can be used to filter out collision handlers. |
| luashader1.osv/luashader1.lua |
Shows how to use OpenGL2 shaders. |
| luasine.osv/luasine.lua |
Shows how to use lua to create and position particle systems. |
| luatexture.osv/luatexture.lua |
Shows how to load images and animate textures. |
maxvelocity.osv
|
Sets a maxvelocity on an object. |
| mesh-sensor.osv |
Shows how to create mesh objects and sensor objects. |
| relposrelori.osv/relposrelori.lua |
Shows how to use an RPRO joint to attach one object to another one with a rigid joint. |
| sound_occlusion.osv |
Demonstrates how to use sound with simple ray occlusion. |
| sound_contact.osv/sound_contact.lua |
Demonstrates how to create sound at contact between objects. |
| spring.osv, spring2.osv, spring3.osv |
Demonstrates how to use spring joints. |
| testcollisionpair.osv |
Shows how to turn off collision between two named objects. |
| triplecontact.osv/triplecontact.lua |
A simple demo that demonstrates the use of collision eventhandlers. |
| tutorial*.osv, tutorial*.lua |
Part of the tutorial. |