| Virtual Reality II - Interactive Simulation |
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The philosophy and pedagogy of the course is to introduce and apply rather advanced mathematical methods in various topics of interactive and visual simulation, such that students are motivated by the relevant and often exciting results of these simulations. Thus, the pedagogy is partly based on constructionism, i.e. the students constructs new knowledge and skills not only mentally but through practical construction. Students are encouraged to produce visual and responsive simulations with a certain degree of artistry involved. In addition to
the scientific aspects and traditional engineering relevance of the
course, it prepares the student for advanced topics in the following
fields of industry:
The book "Game Physics" by David Eberly is used in parts as literature, and in addition we go further into several method areas as well as several application areas. Method extensions include:
Application areas will
include:
Other relevant books:
Lab projects for lab groups
For further information
contact: Kenneth Holmlund |
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| Umeå universitet 2004-10-05 Kenneth Holmlund |